Package docking.widgets.tree
Class GTreeSlowLoadingNode
java.lang.Object
docking.widgets.tree.GTreeNode
docking.widgets.tree.GTreeLazyNode
docking.widgets.tree.GTreeSlowLoadingNode
- All Implemented Interfaces:
Cloneable,Comparable<GTreeNode>
- Direct Known Subclasses:
DomainFolderNode,FSBNode
Base class for nodes that generate their children on demand, but because generating their
children is slow, that operation is moved to a background thread. While the children are being
generated, an
InProgressGTreeNode will appear in the tree until the
GTreeSlowLoadingNode.LoadChildrenTask has completed.-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionchildren()clone()Creates a clone of this node.voiddispose()protected voidAdds a node to this node's children at the given index and notifies the tree.protected voidAdds a node to this node's children.protected voiddoAddNodes(List<GTreeNode> nodes) Adds the given nodes to this node's children.protected voiddoFireNodeAdded(GTreeNode newNode) protected voidprotected voiddoFireNodeRemoved(GTreeNode removedNode, int index) protected voidprotected voiddoRemoveNode(GTreeNode node) Removes the node from this node's children and notifies the tree.protected voiddoSetChildren(List<GTreeNode> childList) Sets the children of this node to the given list of child nodes, but does not notify the tree.protected voiddoSetChildrenAndFireEvent(List<GTreeNode> childList) Sets the children of this node to the given list of child nodes and fires the appropriate tree event to kick the tree to update the display.Subclasses must be able to generate their children nodes on demand by implementing this method.generateChildren(TaskMonitor monitor) Subclass must implement this method to generate their children.final GTreeNodeReturns the parent of this node.getTree()Returns the GTree that this node is attached tofinal booleanReturns true if the node is in the process of loading its children.booleanisLoaded()True if the children for this node have been loaded yet.final booleanisRoot()Returns true if this is a root node of a GTreeiterator(boolean depthFirst) Returns an iterator of the GTree nodes in the subtree of this nodeintloadAll(TaskMonitor monitor) Causes any lazy or slow loading nodes in the tree to load their children so that the tree is fully loaded.Methods inherited from class docking.widgets.tree.GTreeLazyNode
addNode, addNode, addNodes, removeAll, removeNode, unloadChildrenMethods inherited from class docking.widgets.tree.GTreeNode
collapse, compareTo, equals, expand, filter, fireNodeChanged, fireNodeStructureChanged, getChild, getChild, getChild, getChildCount, getChildren, getChildren, getDisplayText, getIcon, getIndexInParent, getIndexOfChild, getLeafCount, getName, getNodeCount, getRoot, getToolTip, getTreePath, hashCode, isAncestor, isAutoExpandPermitted, isEditable, isExpanded, isLeaf, setChildren, stream, toString, valueChanged
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Constructor Details
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GTreeSlowLoadingNode
public GTreeSlowLoadingNode()
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Method Details
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generateChildren
Subclass must implement this method to generate their children. This operation will always be performed in a background thread (i.e. Not the swing thread)- Parameters:
monitor- a TaskMonitor for reporting progress and cancel notification.- Returns:
- the list of children for this node.
- Throws:
CancelledException- if the monitor is cancelled
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generateChildren
Description copied from class:GTreeLazyNodeSubclasses must be able to generate their children nodes on demand by implementing this method.- Specified by:
generateChildrenin classGTreeLazyNode- Returns:
- the list of GTreeNodes that make up the children for this node.
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loadAll
Description copied from class:GTreeNodeCauses any lazy or slow loading nodes in the tree to load their children so that the tree is fully loaded. Nodes that are already loaded (including normal nodes which are always loaded) do nothing except recursively callGTreeNode.loadAll(TaskMonitor)on their children.- Overrides:
loadAllin classGTreeNode- Parameters:
monitor- the TaskMonitor to monitor progress and provide cancel checking- Returns:
- the total number of nodes in the subtree of this node
- Throws:
CancelledException- if the operation is cancelled using the monitor
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iterator
Description copied from class:GTreeNodeReturns an iterator of the GTree nodes in the subtree of this node -
getParent
Returns the parent of this node. Note: this method is deliberately not synchronized (See comments above)- Returns:
- the parent of this node.
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isRoot
public final boolean isRoot()Returns true if this is a root node of a GTree- Returns:
- true if this is a root node of a GTree
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children
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doSetChildrenAndFireEvent
Sets the children of this node to the given list of child nodes and fires the appropriate tree event to kick the tree to update the display. Note: This method must be called from the swing thread because it will notify the underlying JTree.- Parameters:
childList- the list of child nodes to assign as children to this node- See Also:
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doSetChildren
Sets the children of this node to the given list of child nodes, but does not notify the tree. This method does not have to be called from the swing thread. It is intended to be used by background threads that want to populate all or part of the tree, but wait until the bulk operations are completed before notifying the tree.- Parameters:
childList- the list of child nodes to assign as children to this node
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doAddNode
Adds a node to this node's children. Must be called from the swing thread.- Parameters:
node- the node to add as a child to this node
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doAddNode
Adds a node to this node's children at the given index and notifies the tree. Must be called from the swing thread.- Parameters:
index- the index at which to add the new nodenode- the node to add as a child to this node
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doRemoveNode
Removes the node from this node's children and notifies the tree. Must be called from the swing thread.- Parameters:
node- the node to remove
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doAddNodes
Adds the given nodes to this node's children. Must be called from the swing thread.- Parameters:
nodes- the nodes to add to the children this node
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clone
Creates a clone of this node. The clone should contain a shallow copy of all the node's attributes except that the parent and children are null.- Overrides:
clonein classObject- Returns:
- the clone of this object.
- Throws:
CloneNotSupportedException- if some implementation prevents itself from being cloned.
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dispose
public void dispose() -
isInProgress
public final boolean isInProgress()Returns true if the node is in the process of loading its children. SeeGTreeSlowLoadingNode- Returns:
- true if the node is in the process of loading its children.
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isLoaded
public boolean isLoaded()True if the children for this node have been loaded yet. Some GTree nodes are lazy in that they don't load their children until needed. Nodes that have the IN_PROGRESS node as it child is considered loaded if in the swing thread, otherwise they are considered not loaded.- Returns:
- true if the children for this node have been loaded.
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getTree
Returns the GTree that this node is attached to- Returns:
- the GTree that this node is attached to
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doFireNodeAdded
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doFireNodeRemoved
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doFireNodeStructureChanged
protected void doFireNodeStructureChanged() -
doFireNodeChanged
protected void doFireNodeChanged()
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