This module walks you through an example of how to add a debugger agent to Ghidra. It has no exercises and is certainly not the only way to implement an agent, but hopefully contains some useful pointers and highlights some pit-falls that you might encounter. The example traces the implementation of an actual agent — the agent for Meta’s drgn debugger, which provides a scriptable, albeit read-only, interface to the running Linux kernel, as well as user-mode and core-dump targets.
To support debugging on various platforms, the Ghidra debugger has agents, i.e. clients capable of receiving information from a native debugger and passing it to the Ghidra GUI. They include the dbgeng agent that supports Windows debuggers, the gdb agent for gdb on a variery of platforms, the lldb agent for macOS and Linux, and the jpda agent for Java. All but the last are written in Python 3, and all communicate with the GUI via a protobuf-based protocol described in Debugger-rmi-trace.
At the highest level, each agent has four elements (ok, a somewhat arbitrary division, but…):
debugger-launchers
– A set of launchers, often a mixture of .bat
,.sh
, and sometime .py
scriptsschema.xml
– An object-model schema. (While expressed in XML, this is not an “XML schema”.)src/ghidradrgn
– Python files for architecture, commands, hooks, methods, and common utility functionsbuild.gradle
– Build logicLarge portions of each are identical or similar across agents, so, as a general strategy, copying an existing agent and renaming all agent-specific variables, methods, etc. is not the worst plan of action. Typically, this leads to large chunks of detritus that need to be edited out late in the development process.
local-drgn.sh
The initial objective is to create a shell that sets up the environment variables for parameters we’ll need and invokes the target. For this project, I originally started duplicating the lldb agent and then switched to the dbgeng agent. Why? The hardest part of writing an agent is getting the initial launch pattern correct. drgn is itself written in Python. While gdb and lldb support Python as scripting languages, their cores are not Python-based. For these debuggers, the launcher runs the native debugger and instructs it to load our plugin, which is the agent. The dbgeng agent inverts this pattern, i.e. the agent is a Python application that uses the Pybag package to access the native kd interface over COM. drgn follows this pattern.
That said, a quick look at the launchers in the dbgeng project (under debugger-launchers
) shows .bat
files, each of which calls a .py
file in data/support
. As drgn is a Linux-only debugger, we need to convert the .bat
examples to .sh
. Luckily, the conversion is pretty simple: most line annotations use #
in place of ::
and environment variables are referenced using $VAR
in place of %VAR%
.
The syntax of the .sh
is typical of any *nix shell. In addition to the shell script, a launcher include a metadata header to populate its menu and options dialog. Annotations include:
#!
line for the shell invocation#@title
line for the launcher name#@desc
-annotated HTML description, as displayed in the launch dialog#@menu-group
for organizing launchers#@icon
for an icon#@help
the help file and anchor#@arg
variables, usually only one to name the executable image#@args
specifies the remainder of the arguments, passed to a user-mode target if applicable#@env
variables referenced by the Python codeWhile the drgn launcher does not use @arg
or @args
, there are plentiful examples in the gdb project. The #@env
lines are composed of the variable name (usually in caps), its type, default value, a label for the dialog if the user need to be queried, and a description. The syntax looks like:
#@env
Name :
Type [ !
] =
DefaultValue Label Descriptionwhere !
, if present, indicates the option is required.
For drgn, invoking the drgn
command directly saves us a lot of the work involved in getting the environment correct. We pass it our Python launcher local-drgn.py
instead of allowing it to call run_interactive
, which does not return. Instead, we created an instance of prog
based on the parameters, complete the Ghidra-specific initialization, and call run_interactive(prog)
ourselves.
The Python script needs to do the setup work for Ghidra and for drgn. A good start is to try to implement a script that calls the methods for connect
, create
, and start
, with create
doing as little as possible initially. This should allow you to work the kinks out of arch.py
and util.py
.
For this particular target, there are some interesting wrinkles surrounding the use of sudo
(required for most targets) which complicate where wheels are installed (i.e. it is pretty easy to accidentally mix user-local and system site-packages
). Additionally, the -E
parameter is required to ensure that the environment variable we defined get passed to the root environment. In the cases where we use sudo
, the first message printed in the interactive shell will be the request for the user’s password.
The schema, specified in schema.xml
, provides a basic structure for Ghidra’s Model View and allows Ghidra to identify and locate various interfaces that are used to populate the GUI. For example, the Memory interface identifies the container for items with the interface MemoryRegion, which provide information used to fill the Memory View. Among the important interfaces are Process, Thread, Frame, Register, MemoryRegion, Module, and Section. These interfaces are “built into” Ghidra so that it can identify which objects provide specific information and commands.
For the purposes of getting started, it’s easiest to clone the dbgeng schema and modify it as needed. Again, this will require substantial cleanup later on, but, as schema errors are frequently subtle and hard to identify, revisiting is probably the better approach. MANIFEST.in
should be modfied to reflect the schema’s path.
Similarly, build.gradle
can essentially be cloned from dbgeng, with the appropriate change to eclipse.project.name
. For the most part, you need only apply the distributableGhidraModule.gradle
and hasPythonPackage.gradle
scripts. If further customization is needed, consult other examples in the Ghidra project and Gradle’s documentation.
Not perhaps directly a build logic item, but pyproject.toml
should be modified to reflect the agent’s version number (by convention, Ghidra’s version number).
At this point, we can start actually implementing the drgn agent. arch.py
is usually a good starting point, as much of the initial logic depends on it. For arch.py
, the hard bit is knowing what maps to what. The language_map
converts the debugger’s self-reported architecture to Ghidra’s language set. Ghidra’s languages are mapped to a set of language-to-compiler maps, which are then used to map the debugger’s self-reported language to Ghidra’s compiler. Certain combinations are not allowed because Ghidra has no concept of that language-compiler combination. For example, x86 languages never map to default
. Hence, the need for a x86_compiler_map
, which defaults to something else (in this case, gcc
).
After arch.py
, a first pass at util.py
is probably warranted. In particular, the version info is used early in the startup process. A lot of this code is not relevant to our current project, but at a minimum we want to implement (or fake out) methods such as selected_process
, selected_thread
, and selected_frame
. In this example, there probably won’t be more than one session or one process. Ultimately, we’ll have to decide whether we even want Session in the schema. For now, we’re defaulting session and process to 0, and thread to 1, as 0 is invalid for debugging the kernel. (Later, it becomes obvious that the attached pid and prog.main_thread().tid
make sense for user-mode debugging, and prog.crashed_thread().tid
makes sense for crash dump debugging.)
With arch.py
and util.py
good to a first approximation, we would normally start implementing put
methods in commands.py
for various objects in the Model View, starting at the root of the tree and descending through the children. Again, Session and Process are rather poorly-defined, so we skip them (leaving one each) and tackle Threads. Typically, for each iterator in the debugger API, two commands get implemented — one internal method that does the actual work, e.g. put_threads()
and one invokable method that wraps this method in a (potentialy batched) transaction, e.g. ghidra_trace_put_threads()
. The internal methods are meant to be called by other Python code, with the caller assumed to be responsible for setting up the transaction. The ghidra_trace
-prefixed methods are meant to be part of the custom CLI command set which the user can invoke and therefore should set up the transaction. The internal method typically creates the path to the container using patterns for the container, individual keys, and the combination, e.g. THREADS_PATTERN
, THREAD_KEY_PATTERN
, and THREAD_PATTERN
. Patterns are built up from other patterns, going back to the root. A trace object corresponding to the debugger object is created from the path and inserted into the trace database.
Once this code has been tested, attributes of the object can be added to the base object using set_value
. Attributes that are not primitives can be added using the pattern create-populate-insert, i.e. we call create_object
with extensions to the path, populate the object’s children, and call insert
with the created object. In many cases (particularly when populating an object’s children is expensive), you may want to defer the populate step, effectively creating a placeholder that can be populated on-demand. The downside of this approach, of course, is that refresh methods must be added to populate those nodes.
As an aside, it’s probably worth noting the function of create_object
and insert
. Objects in the trace are maintained in a directory tree, with links (and backlinks) allowed, whose visible manifestation is the Model View. As such, operations on the tree follow the normal procedure for operations on a graph. create_object
creates a node but not any edges, not even the implied (“canonical”) edge from parent to child. insert
creates the canonical edge. Until that edge exists, the object is not considered to be “alive”, so the lifespan of the edge effectively encodes the object’s life. Following the create-populate-insert pattern, minimizes the number of events that need to be processed.
Having completed a single command, we can proceed in one of two directions — we can continue implementing commands for other objects in the tree, or we can implement matching refresh methods in methods.py
for the completed object. methods.py
also requires patterns which are used to match a path to a trace object, usually via find_x_by_pattern
methods. The refresh
methods may or may not rely on the find_by
methods depending on whether the matching command needs parameters. For example, we may want to assume the selected_thread
matches the current object in the view, in which case it can be used to locate that node, or we may want to force the method to match on the node if the trace object can be easily matched to the debugger object, or we may want to use the node to set selected_thread
.
The concept of focus in the debugger is fairly complicated and a frequent source of confusion. In general, we use selected to represent the GUI’s current focus, typically the node in the Model or associated views which the user has selected. In some sense, it represents the process, thread, or frame the user is interested in. It also may differ from the highlighted node, chosen by a single-click (versus a double-click which sets the selection). By contrast, the native debugger has its own idea of focus, which we usually describe as current. (This concept is itself complicated by distinctions between the event object, e.g. which thread the debugger broke on, and the current object, e.g. which thread is being inspected.) Current values are pushed “up” to Ghidra’s GUI from the native debugger; selected values are pushed “down” to the native debugger from Ghidra. To the extent possible, it makes sense to synchronize these values. In other words, in most cases, a new selection should force a change in the set of current objects, and an event signaling a change in the current object should alter the GUI’s set of selected objects. (Of course, care needs to be taken not to make this a round-trip cycle.)
refresh
methods (and others) are often annotated in several ways. The @REGISTRY.method
annotation makes the method available to the GUI. It specifies the action
to be taken and the display
that appears in the GUI pop-up menu. Actions may be purely descriptive or may correspond to built-in actions taken by the GUI, e.g. refresh
and many of the control methods, such as step_into
. Parameters for the methods may be annotated with sch.Schema
(conventionally on the first parameter) to indicate the nodes to which the method applies, and with ParamDesc
to describe the parameter’s type and label for pop-up dialogs. After retrieving necessary parameters, refresh
methods invoke methods from commands.py
wrapped in a transaction.
For drgn, we implemented put
/refresh
methods for threads, frames, registers (putreg
), and local variables, then modules and sections, memory and regions, the environment, and finally processes. We also implemented putmem
using the drgn’s read
API. Symbols was another possibility, but, for the moment, populating symbols seemed to expensive. Instead, retrieve_symbols
was added to allow per-pattern symbols to be added. Unfortunately, the drgn API doesn’t support wildcards, so eventually some other strategy will be necessary.
The remaining set of Python functions, hooks.py
, comprises callbacks for various events sent by the native debugger. The current drgn code has no event system. A set of skeletal methods has been left in place as (a) we can use the single-step button as a stand-in for “update state”, and (b) some discussion exists in the drgn user forums regarding eventually implementing more control functionality. For anyone implementing hooks.py
, the challenging logic resides in the event loop, particularly if there is a need to move back-and-forth between the debugger and a repl. Also, distinctions need to be made between control commands, which wait for events, and commands which rely on a callback but complete immediately. As a rule-of-thumb, we push to Ghidra, i.e. Ghidra issue requests asynchronously and the agent must update the trace database.
At this point, revisiting and editing the schema may be called for. For example, for drgn, it’s not obvious that there can ever be more than one session, so it may be cleaner to embed Processes at the root. This, in turn, requires editing the commands.py
and methods.py
patterns. Similarly, as breakpoints are not supported, the breakpoint-related entries may safely be deleted.
In general, the schema can be structured however you like, but there are several details worth mentioning. Interfaces generally need to be respected for various functions in the GUI to work. Process, thread, frame, module, section, and memory elements can be named arbitrarily, but their interfaces must be named correctly. Additionally, the logic for finding objects in the tree is quite complicated. If elements need be traversed as part of the default search process, their containers must be tagged canonical
. If attributes need to be traversed, their parents should have the interface Aggregate
.
Each entry may have elements
of the same type ordered by keys, and attributes
of arbitrary type. The element
entry describes the schema for all elements; the schema for attributes may be given explicitly using named attribute
entries or defaulted using the unnamed attribute
entry, typically <attribute schema="VOID">
or <attribute schema="ANY">
. The schema for any element in the Model View is visible using the hover, which helps substantially when trying to identify schema traversal errors.
Schema entries may be marked hidden=yes
with the obvious result. Additionally, certain attribute names and schema have special properties. For example, _display
defines the visible ID for an entry in the Model tree, and ADDRESS
and RANGE
mark attributes which are navigable.
The hardest part of writing unit tests is almost always getting the first test to run, and the easiest unit tests, as with the Python files, are those for commands.py
. For drgn, as before, we’re using dbgeng as the pattern, but several elements had to be changed. Because the launchers execute a script, we need to amend the runThrowError
logic (and, more specifically, the execInPython
logic) in AbstractDrgnTraceRmiTest
with a ProcessBuilder
call that takes a script, rather than writing the script to stdin. While there, we can also trim out the unnecessary helper logic around items like breakpoints, watchpoints, etc. from all of the test classes.
JUnits for methods.py
follow a similar pattern, but, again, getting the first one to run is often the most difficult. For drgn, we’ve had to override the timeouts in waitForPass
and waitForCondition
. After starting with hardcoded paths for the test target, we also had to add logic to re-write the PREAMBLE
on-the-fly in execInDrgn
. Obviously, with no real hooks.py
logic, there’s no need for DrgnHooksTest
.
Of note, we’ve used the gdb gcore
command to create a core dump for the tests. Both user- and kernel-mode require privileges to run the debugger, and, for testing, that’s not ideal. build.gradle
for IntegrationTest projext will also need to be modified to include the new debugger package.
The principal piece of documentation for all new debuggers is a description of the launchers. Right now, the TraceRmiLauncherServicePlugin.html
file in Debug/Debugger-rmi-trace
contains all of this information. Detail to note: the #@help
locations in the launchers themselves ought to match the HTML tags in the file, as should the launcher names.
Once everything else is done, it may be worth considering additional functionality specific to the debugger. This can be made available in either commands.py
or methods.py
. For drgn, we’ve added attach
methods that allow the user to attach to additional programs.